As a core contributor to the JCAT Game Engine, an open-source 2D/3D project built with C++ and Vulkan,
I focused on enhancing rendering stability and architectural performance. To address critical hardware
fragmentation, I engineered a composite alpha selection algorithm that resolved persistent compatibility issues on
AMD GPUs and implemented a custom GPU scoring system to automate optimal hardware selection. Beyond core systems,
I improved the engine’s usability by debugging complex rendering artifacts at low zoom levels and authored comprehensive
technical documentation to streamline the onboarding process for future developers.