Season Madness

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Season Madness Screen Shot Season Madness Screen Shot

This is a physics-based marble platformer featuring distinct season themed environments. I focused on creating a good game by balancing marble momentum with high-stakes hazards. Key technical implementations include a custom physics-interaction system for roaming obstacles and a projectile-based enemies. To add depth to the game, I designed a specialized pulse ability, allowing players to strategically avoid enemies and clear paths through the levels.